Just look in
Version Histroy to find the builts. But to find out the daily bug fixes and nightly builds you have to be a subscriber.
Public Releases ( Non-Subscribers, Free version of Stencyl) : Build 8449 - July 19, 2015
Small tweaks to prior release.
Build 8429 - July 15, 2015
Followup release that fixes issues with opening up projects created in older versions of Stencyl.
Fix: Sample games / projects weren't opening up.
Fix: Getting null instead of normal blendmode when updating old games.
Fix: Can't save/compile game due to file access conflicts.
Fix: iAds - ad shows after it was hidden
Fix: Add 3x support to the engine
Fix: generic error dialog for android compilation errors
Fix: catch error if game format version cannot be parsed
Fix: trying to load OSX metadata file as an extension
Fix: behavior attributes resetting
Fix: catch engine compilation errors
Fix: error loading/saving maps
Fix: cannot upgrade kit made with earlier version (blendmode is null)
Fix: a preference from 3.3 causes uncaught exception when opening earlier version
Fix: wrong image dimension written when exporting actors (revert multi-row sprites)
Fix: Show warning if game cannot be written because destination file is in use
Fix: Rewrote our iAd support from scratch.
Fix: uncaught exception when opening game made with 3.3.1 in an earlier version
Fix: game doesn't open if actor has a missing sprite
Fix: exception on mobile page if no Xcode is installed