Stencyl 3.3 - 64-bit iOS, Google Purchases v3, Design Mode improvements

stefan

  • *
  • Posts: 2263
@Justin, your latest build for the Dialog extension does not work with build 8678.

Justin

  • *
  • Posts: 4716
I'm working on updating all my extensions right now, but it might take a day or two more (at most).
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

stefan

  • *
  • Posts: 2263
Ok, no problem. I just wanted to point it out.
Did you also consider bringing the 9 part scaling into Stencyl as a stand alone thing?

stefan

  • *
  • Posts: 2263
One of the updates with Game Attributes said the pages are now dynamic, so you don't have to reload an editor in order to see new Game Attributes. However I do get a "Ouch, this shouldn't have happened" message and no new attributes pop up. Everything works when reloaded tho.

Edit: Same with removing Game Attributes

Another Edit: The whole game attribute things seems broken atm (build 8678). I had to close and completely re open stencyl for it to work again.

« Last Edit: September 30, 2015, 10:01:31 am by TheIndieStation »

Justin

  • *
  • Posts: 4716
Please file an issue with logs in the issue tracker. Thanks!
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

chongyunxiang

  • Posts: 278
Does 3.4 support slide tweening between scenes for mobile?

Coz the last I was informed, the slide function is not optimised for it.

Thanks!

nickquest

  • Posts: 60
I still haven't been able to publish a game in html 5. This is my current log file.