Time for some writing I guess.
This is what's in the game right now:
☆ Jumping, double jumping, landing
The basic mechanics for playing the game. Landing is a bit odd sometimes, but acceptable for
☆ Spawning obstacles
Single or double blocks coming your way. Could be from left, could be from right.
☆ Earning coins
Currency can be aquired by landing blocks perfectly or almost perfectly. A perfect is worth 3 coins, land slighty further and you get 2. Another bit and you end with a single coin.
"Perfect!" 3 coins
"Great!" 2 coins
"Nice!" 1 coin
☆ Scoring and making combos
Normally, landing on each block earns you a point. If you land 2 or more blocks consequetive as either nice, great or perfect, you've made a combo. A combo can last as long as you can land nicely. Instead of 1 point, you score the amount of blocks the combo contains. So If you land nice twice in a row, you get 2 points. If you land the one after that nice too, you get another 3 points, and so on till max 10 points per landed block. Double blocks get you twice the points, but again max 10.
☆ Themes
I'm working on 20 different themes of blocks that can be purchased with coins. This will probably increase cause I want to put in a variaty of themes as IAP too.
I'm having a writers block right now, so see you next time
