Block Hop!

batuhancan

  • Posts: 150
Update 15/1!
I'm close to a release version now!
Updated lots of sprites
Visual effects/details
Better collision handling
Shadow with (pseudo)masking
Added stats
Added settings
Background music & sound effects
For mobile:
Game Center support mostly finished.
IAP buttons etc added, but only 'remove ads' is programmed atm
Sharing
iAd banners done, Admob/Chartboost coming



Jump on the next block and build the longest tower!
- Be precise to earn coins and make combos -
- 20 different block themes (in progress) -


(screenshots are outdated)


demo:
<a href="http://static.stencyl.com/games/33143-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/33143-0.swf</a>
http://www.stencyl.com/game/play/33143

« Last Edit: January 15, 2016, 09:46:07 am by batuhancan »

MadManAdam

  • Posts: 371
Cool!  Nice tech demo.  I hope you keep developing this.  I've been meaning to buy Monument Valley but haven't yet.  Maybe now is the time.

batuhancan

  • Posts: 150
Update!
Been developing this in silence for a while now ;) The game has changed a lot; instead of walking some kind of stairs, you're now basically building a tower by jumping on the blocks coming at you.

Since the whole isometric thing is an illusion, I had to work around the 2D physics to make it look more 3D. That means a lot of switching on/off gravity, use of unusual collision shapes and z-index changing. Still some bugs left fixing, but I thinks I'm coming close.
Also been doing some layered parallaxing on the background for depth. Looks awesome, but also bugs there. I have to make em transparent after a while, so they don't (appear to) repeat. When you're game over you'll notice them reappearing too soon or not. Working on a fix though.

Pretty proud of what I've turned it into :D Try it, and leave some feedback, ideas, whatever!

http://www.stencyl.com/game/play/30242

piggaruolo

  • Posts: 34
tried it. love the 3d effect and the idea of the tower :) there are also combos!
is the difficulty increasing? i just reached 25

batuhancan

  • Posts: 150
Thank you! yep, the speed of the blocks increases every time. Combos are not (yet) included actually, I think you mean the +2, +3 etc. The closer you land each block to the block beneath, the more points you get, up to 5 for a perfect.

Max Finch

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  • Posts: 2174
61 :)

Nice little game so far. At the beginning I was getting pretty frustrated because I expected the box to jump when I pressed the mouse not released. Figured it out, got my score :D

Donni11

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  • Posts: 2181
Cool games :) !  I love the 3D  ! My high score is 31 . When you finish creating the game you should really get sponsorships , I could easy imagine a game like this making a lot of money !
Peace

batuhancan

  • Posts: 150
New version is up!

- Better physics
- Better looks
- Added a bit of randomness to the speed of the blocks
- 5 styles of blocks, changing every game
- Coins instead of extra points
- Shitload of small tweaks n fixes

In flash all number labels are offset a few pixels down, just image them a little bit up till I fix that ;)

choppedupmonkey

  • Posts: 602
I love it! That is an awesome basis for a game. I would definitely download and pay for it! BTW, how do u make pixel art like that in photoshop? do u just make a 1x1 rectangle and add them into a new file or what?

Jon

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  • Posts: 17524
Do you plan to bring this to mobiles? I think it would do pretty well.

batuhancan

  • Posts: 150
Thanks guys!
@Jon Yes it is targeted to mobiles
@choppedupmonkey I zoom in all the way and use the pencil tool ;)

batuhancan

  • Posts: 150
A lot of new stuff in this update!
First post contains the most up to date demo now.
Detailed look into the making will come up in the next few days, I'm off to bed :o


Donni11

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  • Posts: 2181
I really like the new update :) ! Nice Job :) !
Peace

batuhancan

  • Posts: 150
Time for some writing I guess.

This is what's in the game right now:

☆ Jumping, double jumping, landing
The basic mechanics for playing the game.  Landing is a bit odd sometimes, but acceptable for

☆ Spawning obstacles
Single or double blocks coming your way. Could be from left, could be from right.

☆ Earning coins
Currency can be aquired by landing blocks perfectly or almost perfectly. A perfect is worth 3 coins, land slighty further and you get 2. Another bit and you end with a single coin.
"Perfect!" 3 coins
"Great!" 2 coins
"Nice!" 1 coin

☆ Scoring and making combos
Normally, landing on each block earns you a point. If you land 2 or more blocks consequetive as either nice, great or perfect, you've made a combo. A combo can last as long as you can land nicely. Instead of 1 point, you score the amount of blocks the combo contains. So If you land nice twice in a row, you get 2 points. If you land the one after that nice too, you get another 3 points, and so on till max 10 points per landed block. Double blocks get you twice the points, but again max 10.

☆ Themes
I'm working on 20 different themes of blocks that can be purchased with coins. This will probably increase cause I want to put in a variaty of themes as IAP too.

I'm having  a writers block right now, so see you next time ;)


Donni11

  • *
  • Posts: 2181
Time for some writing I guess.

This is what's in the game right now:

☆ Jumping, double jumping, landing
The basic mechanics for playing the game.  Landing is a bit odd sometimes, but acceptable for

☆ Spawning obstacles
Single or double blocks coming your way. Could be from left, could be from right.

☆ Earning coins
Currency can be aquired by landing blocks perfectly or almost perfectly. A perfect is worth 3 coins, land slighty further and you get 2. Another bit and you end with a single coin.
"Perfect!" 3 coins
"Great!" 2 coins
"Nice!" 1 coin

☆ Scoring and making combos
Normally, landing on each block earns you a point. If you land 2 or more blocks consequetive as either nice, great or perfect, you've made a combo. A combo can last as long as you can land nicely. Instead of 1 point, you score the amount of blocks the combo contains. So If you land nice twice in a row, you get 2 points. If you land the one after that nice too, you get another 3 points, and so on till max 10 points per landed block. Double blocks get you twice the points, but again max 10.

☆ Themes
I'm working on 20 different themes of blocks that can be purchased with coins. This will probably increase cause I want to put in a variaty of themes as IAP too.

I'm having  a writers block right now, so see you next time ;)


Hi batuhancan :) . Wow  this game is really looking good :) ! Are you planning to add music to the game :) ?
Peace