"Source and destination must store pixels as INT."

SadiQ

  • Posts: 1795
This is what I get after creating a minimal actor and trying to compile a game with it:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: Source and destination must store pixels as INT.
java.lang.IllegalStateException: Source and destination must store pixels as INT.
at stencyl.sw.util.gfx.ColorizeComposite$BlendingContext.compose(ColorizeComposite.java:110)
at sun.java2d.pipe.GeneralCompositePipe.renderPathTile(Unknown Source)
at sun.java2d.pipe.SpanShapeRenderer$Composite.renderBox(Unknown Source)
at sun.java2d.pipe.SpanShapeRenderer.renderRect(Unknown Source)
at sun.java2d.pipe.SpanShapeRenderer.fill(Unknown Source)
at sun.java2d.pipe.PixelToShapeConverter.fillRect(Unknown Source)
at sun.java2d.pipe.ValidatePipe.fillRect(Unknown Source)
at sun.java2d.SunGraphics2D.fillRect(Unknown Source)
at stencyl.sw.editors.snippet.designer.Block.paintNotchBlock(Block.java:3397)
at stencyl.sw.editors.snippet.designer.Block.paintComponent(Block.java:3157)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$700(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Apparently I can't even get back to my game after the error shows up ( The Oops window doesn't disapear after I click ok, and clicking on Don't show this again just allows the app to freeze properly)
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

Justin

  • *
  • Posts: 4645
This was fixed in b8272.
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