So I made this event for moving platforms:
It works for a single pattern, but I want to customize the boundaries (y positions) in which the platforms move in for different scenes and parts of scenes too, otherwise they would all just move in the same pattern, crushing variety. It seems like a crushing amount of work to create a new actor, manually re-write all of the events just so I can change the first 2 y-coordinates (currently 400 and 100). Is there a way so that I can just reuse the same event without making dozens of duplicates, and simply edit the two y coordinate? Or is there something I'm doing wrong / a more convenient way to do this?
Also, I was wondering if there was a way to copy this event into a behavior without redoing all the attachables (or whatever you call those things that you put together to make up an event)? I'm not sure if copying and pasting the actual code somewhere else works, but I don't want to try it until I get confirmation from a stencyl pro due to being afraid of corrupting my work. Thanks for putting up with my noobishness guys!
Oh, also, some of my doors are glitchy for some reason. Most of them work fine, but some teleport the player to the next scene but at a place much further up the Y axis than it was supposed to be, still on point with the designated X axis though. I also noticed that happens every other time I test scene or test game (eg. I load the game the first time, it spawns you incorrectly including when you die, I close it and load the game the second time, it loads correctly including when you die). Any ideas on what this could be caused by?