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Ludum Dare 32
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Rainyblow Bash
Pages:
1
Rainyblow Bash
ceosol
Posts: 2279
April 17, 2015, 08:11:08 pm
Up = jump
Right/left arrows to move
Left mouse click to throw coins
http://static.stencyl.com/games/30507-0.swf
------------------------------------------
The leprechaun Rainyblow is finally getting even with the greedy people trying to steal his gold. His unconventional weapon is his gold coins. When he really gets pissed off, he climbs his rainbow and goes berserk.
Please excuse the art, only 2 hours in
« Last Edit: April 18, 2015, 10:02:36 pm by ceosol »
ceosol
Posts: 2279
April 18, 2015, 01:45:20 pm
I can't see how I'm going to finish. I haven't finished all of the mechanics, I don't have enemies, no levels, no sounds
All I have to show for it is some crazy-eyed leprechaun graphics.
ceosol
Posts: 2279
April 18, 2015, 05:53:17 pm
I got the game mechanics together for the rainbow barrage to work on a larger scale.
I also made some coins into rainbow bombs that then dissipate (as shown in the screenshot).
ceosol
Posts: 2279
April 18, 2015, 06:01:29 pm
Original post modified with embedded game.
MyChairHasALooIn
Posts: 310
April 18, 2015, 06:13:48 pm
something awful happens when the red box is hit and the game shudders to a halt.
super attack thing looks amazeballs.
ceosol
Posts: 2279
April 18, 2015, 06:28:35 pm
Thanks for checking it out! Yeah I realized that the trigger for kill the red box was in the wrong spot right after posting. It should be fixed now.
ceosol
Posts: 2279
April 18, 2015, 09:55:29 pm
I have some enemies, here's some nice carnage
There's even coins lodged in the ceiling from bouncing off of monster's heads.
ceosol
Posts: 2279
April 18, 2015, 10:03:53 pm
First post updated. The flash version is going to be dumbed down because of lag. I'm going to have a mac and pc version that swarms the player
mdotedot
Posts: 1654
April 18, 2015, 11:58:49 pm
Ha ha .. nice !
Sometimes I thought : am
I
doing this?!
Regards from
M.E.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.
ceosol
Posts: 2279
April 19, 2015, 11:12:58 am
Thanks for trying it M.E. New version up.
1. I have some craptacular graphics for the Mother Tree.
2. Starting to improve the AI of enemies some.
3. Fixed some of the tile collisions.
Attached is a zoomed out world tree map. It is 3840x2880.
ceosol
Posts: 2279
April 19, 2015, 01:11:45 pm
Slapped in some bgm, sound effects, jump and shoot animations.
I need some more AI, more enemy spawns, health/damage, a boss fight???, and flying debris
Bleh 5 hours left
ceosol
Posts: 2279
April 19, 2015, 05:57:24 pm
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=34411
Skated in by the skin of my teeth. A few broken parts, oh well
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1