Setting lists from different behaviors


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  • Posts: 2707
I've asked this in another thread, but since the other thread was a different issue, here it goes:

I have behavior A and B. I want A to set the value of B's list attribute to the same value of a list in A. Using just the setter block doesn't seems to work as expected.

I want it for my Save Status behavior. Right now I can grab a list attribute and save it inside a list Game Attribute. But when I load (i.e. set the values of each attribute to what I seved in the GA list), the list is not loaded, it appears as blank.

Here's the behavior. The part that is buggy is in the bottom of the When this hears [load]. Am I doing anything wrong?

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Cutscenes, RPG Elements, Particles, Map System and many more.