hello!
i am just working on a new project. my plan is to use the built-in tileset and create my levels using the scene editor. but i am experiencing some problems that keep me from doing so:
1)
when i add tiles to my scene, everything looks good. but when running the game, the tiles are not shown correctly (too small, some look chopped off etc.). i am sure, that i set up everything 100% correct.
steps to reproduce: just make a new scene with all standard values, add a 32x32 tile (128x128 asset with 4x import) and observe.
there is already a thread for that, but no solution or answer yet (and it's in the wrong forum):
http://community.stencyl.com/index.php/topic,39639.msg229337.html#msg2293372) when adding actors as ground tiles (i wanted to use tiles, but that does not work, see 1) to a scene using the scene editor, and iterating on the level design - i.e. moving around actors, deleting actors etc - sometimes some kind of "phantom collision" seems to stay in the level. i experience this with my little jnr project, where the runner always dies due to a collision with a tile-actor, that is not displayed there, in a specific level (i put in some debug code to check with what the runner is colliding when he is killed).
there also is a thread for that that is marked as solved, but in fact it is not really solved:
http://community.stencyl.com/index.php/topic,34187.msg194034.html#msg194034my question is: are those bugs known? is there a workaround or something? is there a plan when this will be fixed? with those bugs, for me the scene editor/tileset features are not really usable... or am i the only one experiencing those issues!?