I have an idea for a platformer game, and I am hoping to purchase the Studio version of Stencyl.
I am a newbie at this, but I have a lot of experience in c++ game programming.
I want the player to be able to run, jump, hit, and shoot things. I know there are a lot of behaviors I can use, but whenever I want to create my own behavior, the other behaviors would cancel out the animation I want to use. I can do everything from scratch, but I want to figure out how to detect if the player is on the ground. In c++ programming I know that you can move the player's Y position to make it jump, and you can detect the player is on the ground when the Y value stops changing and the player collides at the top a tile.
How can I do that in Stencyl?