Activating / Disactivating Collision shapes

yoplalala

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  • Posts: 1632
Instead of removing collision shapes which can be also useful for  actor. It would be great  to activate/disactivate all collision shapes for an actor. Like this for example whenever a player approaches ,  we could activate collision, and whenever the player distances itself, we could disactivate collision. This would save plenty of fps.

megagewinnspiel

  • Posts: 396
That sure would be a great feature :)

Nikkita31

  • Posts: 131
I was also wishing for this. I am really hoping someday, Collision shapes will soon be animatable or keyable.  :-\

captaincomic

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  • Posts: 6108
 Activating/disactivating is not possible, but you can toggle between sensor and solid shapes.

<for each collision shape>
  <make the shape <a sensor>>
 

merrak

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  • Posts: 2699
I was also wishing for this. I am really hoping someday, Collision shapes will soon be animatable or keyable.  :-\

You could probably use the collision shapes blocks to animate a collision boundary. I haven't tried this myself, though.

Another workaround would be to duplicate an animation and have a different collision box for each one.