Stats from June 18 - June 25, during U.S. app store feature:
- $1900 from interstitial ads.
- $100 from $1.99 iAP.
- 121,000 downloads, ~17k/day.
- ~200 ratings/reviews, unsolicited, averaging 4.5 stars
- Around 9% active players after 7 days. I didn't design specifically for "retention" (I designed for "fun") so 9% after 7 days sounds great to me.
This week:
- ~4,500 downloads/day (Mostly Europe)
- Over $150/day
- Downloads will probably drop by 90% after Europe features end this week.
That is not Ferrari money. But it is definitely Keep-Making-Games-Because-It's-Fun money.
Also, another nice review with sweet gameplay animations:
http://appadvice.com/review/hue-ball