Multiplayer Extensions Resource List

SadiQ

  • Posts: 1795
I think the best way to go about it is to download about 10 or 20 scores at a time in chunks, usually starting where the player is and allowing the option to download the next/previous chunk.

If I'd want to see my score I'd want to see me(preferably in the middle of the list), a few other players above and below me, and I'd probably want to know how far away I am from the first/last place.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

RulezTeam

  • Posts: 317
hi mdotedot,

yes, my idea is to get about 50 scores before my score and as SadiQ says it's good to know the first .
I think that 50 is a good solution, but as SadiQ says download chucks is a good idea too.

So, what's do you think about it? Is it possible to create a block ? is it simple ?

Thank you mdotedot for your support.

mdotedot

  • Posts: 1654
Hi RulezTeam,

Today I worked on the implementation. I've encountered some problems relating the combination of text,number and time lists.
Also I think it is not something that most people need, so I made an extension seperately from the ' base ' extension.

RulezTeam Scoreboard
* ScoreIndicator
* new score.php for your server (or you can use mine from the free-server)

All the blocks are the same and I added one extra block with which you can get a list that include the previous and next scores of a ' base '  score.

So if your player scored 2300 points you can use that score (2300 ) in the block.
The list will contain the scores before and after the limit-number of items.

Check if you can use this. If not I have to think harder but I spend about 4 to 5 hours already and I fear it will become a too large impact on the code that is there already.

Hopefully it wil be sufficient. We will see.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

RulezTeam

  • Posts: 317
Thank you a lot mdotedot.
I'll test this mod asap.

RulezTeam

  • Posts: 317
Hi mdotedot,
do you know about some problem with MariaDB 10.1 ?
I have these strange errors :

Code: [Select]
11-08 12:09:47.640: I/trace(28796): Lobby.hx:719: encrypted send: Ykc5aVluayxhVzVwZEEsUXpjME1UQSxUMDFCUzBSQ1MwUSxNVGd3TWpBNU9UTSxVbEJIVkVwR1ZFdyw
11-08 12:09:47.640: I/trace(28796): Lobby.hx:722: Calling :https://myserver/stencyl.php?c=C7410&a=Ykc5aVluayxhVzVwZEEsUXpjME1UQSxUMDFCUzBSQ1MwUSxNVGd3TWpBNU9UTSxVbEJIVkVwR1ZFdyw&t=MjAxNy0xMS0wOCAxMjowOTo0Nw
11-08 12:09:48.246: I/trace(28796): Lobby.hx:324: In onData: [Event type=complete bubbles=false cancelable=false]
11-08 12:09:48.246: I/trace(28796): MultiPlay.hx:75: RETURNING: [C7410,init,NON_EXIST,-1,-,1-,1,]
11-08 12:09:48.246: I/trace(28796): Lobby.hx:328: Data: Qzc0MTAsaW5pdCxOT05fRVhJU1QsLTEsLSwxLSwxLA.. Decoded: C7410,init,NON_EXIST,-1,-,1-,1,

mdotedot

  • Posts: 1654
Hi RulezTeam,

No, I don't know about problems. I don't have that version running.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

RulezTeam

  • Posts: 317
Hi mdotedot,

what about error from Multiplay.hx ? Seems that there is a wrong return code. Probably the encryption base64 ?

Another question: is there a reason if you have set some table with MyISAM engine ? Can I convert it to InnoDB ?

Thank you

RulezTeam

  • Posts: 317
Hi mdotedot,

I've found these other errors from apache/nginx :

Code: [Select]
AH01071: Got error 'PHP message: PHP Warning:  Missing argument 2 for turn_nextturn(), called in /myserver/turn.php on line 80 and defined in /myserver/turn.php on line 146\n'
Edit : I've found other error like this :

Code: [Select]
AH01071: Got error 'PHP message: PHP Warning:  mysql_fetch_assoc() expects parameter 1 to be resource, boolean given in /myserver/turn.php on line 126\n
Are these errors expected bacause I'm using a newer PHP version (5.6 or 7.0) ?

« Last Edit: November 08, 2017, 08:38:22 am by RulezTeam »

mdotedot

  • Posts: 1654
These are the versions I work with:

PHP 5.3.3
mysql  Ver 14.14
httpd-2.2.15

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

RulezTeam

  • Posts: 317
Hi mdotedot,

I've tried php 5.4 but I have error with connect.php too.  I'm using httpd 2.4 but I think that the "problem" is the syntax of php because from version 5.4/5.5 some of mysql request are been deprecated.

mdotedot

  • Posts: 1654
Hi RulezTeam,

It will take some time before I'm going back to multiplayer stuff. Lately I'm playing with 3D and a Drawing App.
Maybe in 2018 I will pick up the multiplayer stuff again and I might upgrade to some newer versions and see what is working and what is not.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

RulezTeam

  • Posts: 317
Hi mdotedot,

ok. Thank you.

RulezTeam

  • Posts: 317
Hi mdotedot,
I have a question about logout from lobby and turn. I have used this block when a player finish the game and go to the menu. But I have seen that the client (the game) continue to send data (heartbeat?) to the server. Why ?
There is a block to connect to the server (lobby and turn) but there isn't a block to disconnect from the server.
Is there a command or a method to stop this communication with the server ?

Thank you.

mdotedot

  • Posts: 1654
Hi RulezTeam,

There is a Logout block for the turn.
But I noticed that the isConnect is not set to false.

So to make sure that the heartbeat stops beating add this line to the Logout code in Turn.hx:
Code: [Select]
isConnect=false;

Maybe that will solve your issue?!?

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

RulezTeam

  • Posts: 317
Hi mdotedot,

I have added the line code, but the client continue to connect to the server every heartbeat.

I have logged my android device and I see that turn continue to get heartbeat every 2 seconds.

Look :

Code: [Select]
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : turn encode the arg: dEVRbg
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : getheart encode the arg: Z2V1aHVRcnQ
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : C11741 encode the arg: Qrb1NzE2
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : ACLENEWW encode the arg: RQNVTE4PT3A
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : 411 encode the arg: NXA0
11-28 10:27:57.109: I/trace(10573): Turn.hx:166: Sending Data : 25014389 encode the arg: CTQ4MiO1NjB
11-28 10:27:57.109: I/trace(10573): Turn.hx:166: Sending Data : VFWMQTRR encode the arg: C3QMBVJRVFI
11-28 10:27:57.109: I/trace(10573): Turn.hx:170: encrypted send: ........
11-28 10:27:57.109: I/trace(10573): Turn.hx:173: Calling :https://myserver/stencyl.php?c=C......
11-28 10:27:57.408: I/trace(10573): Turn.hx:202: In onData:  .....
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [C11741,getheart,:SHD:xxxxxxxxx.::Og..:xxxxxxxxx..:]
11-28 10:27:57.409: I/trace(10573): Turn.hx:204: Data: xxxxxxxxx Decoded:  xxxxxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:207: CallID?: items[0]: C11741
11-28 10:27:57.409: I/trace(10573): Turn.hx:222: Inside dataAction : callID: C11741 text_func: getheart
11-28 10:27:57.409: I/trace(10573): Turn.hx:271: Inside getHeart.. callback routine
11-28 10:27:57.409: I/trace(10573): Turn.hx:273: Received: i=0 item: C11741
11-28 10:27:57.409: I/trace(10573): Turn.hx:273: Received: i=1 item: getheart
11-28 10:27:57.409: I/trace(10573): Turn.hx:273: Received: i=2 item: :SHD:xxxxxx.::Og..:xxxxxx..:
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: []
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 0 d before:  after:
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [Hp]
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 1 d before: SHD after: Hp
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [:xxxxxx:xxxxxxx]
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 2 d before: xxxxxxx. after: :xxxx:xxxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:1133: getCurrentPlayerInformation d: :xxxx:xxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:1137: PlayerData (cnt==2 currentplayer) :
11-28 10:27:57.409: I/trace(10573): Turn.hx:1137: PlayerData (cnt==2 currentplayer) : xxxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:1137: PlayerData (cnt==2 currentplayer) : xxxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:1139: cnt==2 = Current Player Information: decode: [:xxxx:xxxx]
11-28 10:27:57.409: I/trace(10573): Turn.hx:1140: Ts:0 Check on Player change (the shareddata should change BEFORE the turn has changed .. CurrentPlayerID:  Pdata: [,xxxxx,xxxxx]
11-28 10:27:57.409: I/trace(10573): Turn.hx:1152: cnt==2 CurrentPlayerID:  Pdata: [,xxxx,xxxx] CurrentPlayerID after convert: nan
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [UNKNOWN]
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: []
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 3 d before:  after:
11-28 10:27:57.409: I/trace(10573): Turn.hx:286: GetHeart : SHD : only get the shareddata once when you are on turn : nan =? 411 AND Elapsed == 1? :nan And for all other players part:  ...
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [:]
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 4 d before: Og.. after: :
11-28 10:27:57.409: I/trace(10573): Turn.hx:1103: cnt == 4 Get Players before decode: [:]
11-28 10:27:57.409: I/trace(10573): Turn.hx:1112:  cnt == 4 Players P:
11-28 10:27:57.409: I/trace(10573): Turn.hx:1112:  cnt == 4 Players P:
11-28 10:27:57.409: I/trace(10573): Turn.hx:1124:  cnt == 4 Players Pdata: [,]
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [2017-11-28 10:28:25]
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 5 d before: xxxxx after: 2017-11-28 10:28:25
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: []
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 6 d before:  after:

« Last Edit: November 28, 2017, 01:43:48 am by RulezTeam »