I use post to str every one second to send coordinates of an actor.
Str or Int?
You are sending number as text?
Should be problem of implementation.
Freezing occurs when the frame rate is exceeded.
It must consider that real-time is another logic that is not implemented by Stencyl. You need to do this. If you send data must be sure you are sending only once time per second.(maximum 60 ps.)
For this you need a "keylock". Example:
var keylock = "true"
if (keylock==true){
-> set keylockto false
-> sends the data
}
after 1seg -> set lock ="true".
This ensures that it is sent only 1 time. Because it closed the door and the crowd missed out.
Another thing is that speedy is irrelevant for the second player.
For the second player only matter the position on the screen of player 01.
Only the final result of the calculation, not all of the puzzle pieces.
Or else, only the word "left" to the player move to the left.
Only the trigger of the calculation or logical already programmed.
Between the first and second option, we have less than 60 actions per second available, and 200ms of delay.