WIth your updated version now I have two extension in my extension panel how to delete the older?
Debug -> View -> View Workspace Folder -> Stencylworks -> Engine-extensions -> Firebase Folder delete
Anyway you are speaking about a puzzle game, but...
But puzzle game was an analogy.
speed "30" multiplied by power "10" is "300" or no?
So, because sending speed and power?
Why not send just 300?
Want to send, can to send, but it is unnecessary.
I'm using the "Do every 1 seconds" event do send data so it send the right data only one time per second.
In my example I sent 12 data every 0.3 per second and there was no problem.
If you send every 1 second, how can there be problem?
I've noticed that in your youtube test the ball doesn't move, so you can't test micro-freeze...
If the number has changed without freezing, because the position of an object which is also a number would freezing?
Where there is micro-freeze here?
https://www.youtube.com/watch?v=gJwE518rTnEI've also asked about JSON parse, and this is the answer: JSON parse via Stencyl.
The problem is that I don't know how to change in-game attributes with data decoded or just how to get data from a structure decoded via this function...
Then use a list
Post STR_1 -> "x/200/y/300/speed/400/power/500/score/600"
set list to -> split -> item -> using separator "/"