Has anyone else experienced a severe loss in frame rate of exported ios apps since stencyl 3.3.2 and or ios 8.4? I updated both of those and now my game loses frame rate in an erratic way to the point of being completely unplayable. It's a simple game running on an iphone 5. Large actors basically freeze the game. It seems worst when actors are being created, killed, or have an effect applied to them (like a single white flash). It still works just fine in Flash player and worked fine before I made the updates. Logs attached.