03:19 : Idea
Not PacMan but GhostMen : Multiplayer online game
07:50 : Phase 1
- Login
- Creation of ghosts when they login
- Move Ghost
Phase 1 20:00 : Phase 2
- Grid based movement instead of physics
- Score-mechanism
- The hero : PacMan
Phase 2 'Wasted' a lot of time trying to make the physics and collisions work and decided to rewrite it using gridbased movement.
Stupid calculations and found out way too late that the Tile API had all the things I should have been using rather than creating my own text-parser....
Day 2
15:50 : Phase 3
Today = Art Day
- Ghosts
- Buttons
- Texts
- IntroScreen:
Day 2
23:20 : Phase 4&5
- All Ghost animations
- Try to fix lag by using a 500ms wait before sending data
- Warp between left and right screen
Unfortunately there seems to be too much lag for a realtime experience. Difficult to track down since network speed is sufficient at my end. Didn't export to devices, that might give me insight how it 'feels'.
But that is for the post-mortem.
This time around I had much more fun and learned a few important lessons that I will talk about in the post-mortem.
Thanks everybody for the ride!
Entry:
Ludum Dare 33 : GhostMen Due to the 'allowscript' requirement it is not available on the Stencyl Arcade.
Best regards from
M.E.