@letmethink: What's your setup like? I tried a basic game with the updates, no dice.
graphics/SheetAnimation.hx:289: characters 10-19 : Unknown identifier : tilesheet
models/Actor.hx:1784: characters 2-34 : com.stencyl.models.ActorAnimation has no field __invalidateMatrix
graphics/shaders/PostProcess.hx:312: characters 15-27 : Int should be lime.graphics.opengl.GLUniformLocation
graphics/shaders/PostProcess.hx:312: characters 15-27 : Int should be js.html.webgl.UniformLocation
graphics/shaders/PostProcess.hx:312: characters 15-27 : For function argument 'location'
graphics/shaders/PostProcess.hx:313: characters 15-26 : Int should be lime.graphics.opengl.GLUniformLocation
graphics/shaders/PostProcess.hx:313: characters 15-26 : Int should be js.html.webgl.UniformLocation
graphics/shaders/PostProcess.hx:313: characters 15-26 : For function argument 'location'
graphics/shaders/PostProcess.hx:314: characters 15-32 : Int should be lime.graphics.opengl.GLUniformLocation
graphics/shaders/PostProcess.hx:314: characters 15-32 : Int should be js.html.webgl.UniformLocation
graphics/shaders/PostProcess.hx:314: characters 15-32 : For function argument 'location'
graphics/shaders/PostProcess.hx:315: characters 15-34 : Int should be lime.graphics.opengl.GLUniformLocation
graphics/shaders/PostProcess.hx:315: characters 15-34 : Int should be js.html.webgl.UniformLocation
graphics/shaders/PostProcess.hx:315: characters 15-34 : For function argument 'location'
graphics/shaders/PostProcess.hx:322: characters 16-20 : Int should be lime.graphics.opengl.GLUniformLocation
graphics/shaders/PostProcess.hx:322: characters 16-20 : Int should be js.html.webgl.UniformLocation
graphics/shaders/PostProcess.hx:322: characters 16-20 : For function argument 'location'
graphics/shaders/Shader.hx:102: characters 2-42 : js.html.webgl.UniformLocation should be Int
behavior/Script.hx:2913: characters 68-73 : openfl.utils.ByteArray should be haxe.io.BytesData
behavior/Script.hx:2913: characters 68-73 : lime.utils.ByteArray should be haxe.io.BytesData
behavior/Script.hx:2913: characters 68-73 : lime.utils.ByteArray should be js.html.ArrayBuffer
behavior/Script.hx:2913: characters 68-73 : For function argument 'b'
behavior/Script.hx:2894: lines 2894-2915 : Missing return String
behavior/Script.hx:4405: characters 2-10 : Accessing this field requires a system platform (php,neko,cpp,etc.)
Engine.hx:2991: characters 4-35 : openfl.display.Graphics has no field __invalidate
My first guess was that you have different defines on your end, such as having openfl legacy turned on or something.