Ceosol, out of curiosity, what is your end goal here?
Most indies I know take on contract work to fund their own projects and try to find that balance between doing their own thing and doing the work that keeps them afloat, but you seem to go for the contract work 100%. I'm not knocking it- that's a good hustle! But I'm wondering if this is what you want to do as a game creator?
You bring up an excellent point that nobody has asked about. My goal is to make a larger RPG. The entire reason I got into indie game dev was for creating my own worlds. However, I started this two years ago with zero experience and zero capital. Since I had already been out of work for almost a year before even starting, my bank account was drying up fast. It took me a while to realize that it was harder than I thought it would be to make a big game. Then Justin told me that my games weren't even mediocre. I was angry at first, but it was the slap in the face I needed to wake up. That is when I started changing my business model.
No, I do not want to do contracts forever. However, I am still learning. Every contract I do helps me learn a little bit more. I just need one lucky break to get a little bit ahead. Then, I can work on my own projects and start weening off of the contracts. While I am learning the system and new skills, I need the contracts to get by

There is always the chance that one of my clients is actually good at marketing and makes a good amount of money. Almost all of them promise to pass some of it back to me. Unfortunately, none of them have marketed their apps
