var mySound = new openfl.media.Sound(new openfl.net.URLRequest('http://soundimage.org/wp-content/uploads/2015/06/Classy-8-Bit.mp3'), new openfl.media.SoundLoaderContext(0.5,false));mySound.play();
You can use this to stream the sound:Code: [Select]var mySound = new openfl.media.Sound(new openfl.net.URLRequest('http://soundimage.org/wp-content/uploads/2015/06/Classy-8-Bit.mp3'), new openfl.media.SoundLoaderContext(0.5,false));mySound.play();Change the URL to the URL of the sound you want to play. I haven't looked into how to loop this etc, but I'm fairly sure it is possible.