WOW.
I've had some troubles testing a game in iOS9.
Won't go through the details... but it's been 9 DAYS of testing, posting, and compiling.
Everytime the simulator worked, the device did not.
BUT...
Just found out that my game crashes due to memory overloads... hi-rez art in atlases, all being loaded at startup.
I disabled 1.5x, 2x. and 3x, and exported the game as 1x only.
Now it works !
Logs show that the game loads all atlases at the beginning of the game. This is not wanted.
So.... my question....
Is there any way to load only atlas id0 at initialization ?
I've disabled 'Default state of atlas binding' and 'Atlas to bind by default' to 'No Atlases', but it doesn't seem to change anything.
This system is broken ?
Is there any temporary fix ?