Stencyl Bug - Atlas System [FIXED]

Minimo

  • Posts: 201
I originally posted about one of these bugs in the wrong place:
http://community.stencyl.com/index.php/topic,43965.new.html#new

Atlases - Preferences do not save properly. 
If you Disable default atlas binding and save project… atlas binding is enabled when project is reopened.
The settings are not saved.


« Last Edit: September 28, 2015, 08:16:17 pm by Jon »

Minimo

  • Posts: 201
WOW.

I've had some troubles testing a game in iOS9. 
Won't go through the details... but it's been 9 DAYS of testing, posting, and compiling.
Everytime the simulator worked, the device did not.

BUT...
Just found out that my game crashes due to memory overloads...  hi-rez art in atlases, all being loaded at startup.
I disabled 1.5x, 2x. and 3x, and exported the game as 1x only.
Now it works !

Logs show that the game loads all atlases at the beginning of the game.  This is not wanted.
So.... my question....

Is there any way to load only atlas id0 at initialization ?
I've disabled 'Default state of atlas binding' and 'Atlas to bind by default' to 'No Atlases', but it doesn't seem to change anything.

This system is broken ?
Is there any temporary fix ?

« Last Edit: September 25, 2015, 11:46:30 am by Minimo »

Jon

  • *
  • Posts: 17524
Could you file this as a bug in the issue tracker? Justin will need to take a peek at this if it is indeed a bug.
http://community.stencyl.com/index.php?project=1

captaincomic

  • *
  • Posts: 6108
Quote
I've disabled 'Default state of atlas binding' and 'Atlas to bind by default' to 'No Atlases', but it doesn't seem to change anything.
The bug where these settings were not being saved is fixed now in build 8696.