Un-ticking boxes doesn't always disable events

BMJ

  • Posts: 278
This morning, I implimented several "when drawing" events within some of my MC's behaviors in order to debug faster. I am using some actor properties, so the behavior inspector doesn't pick those up (an unfortunate shortcoming of the behavior inspector). After unticking the "when Drawing" event box, to my surprise, the drawing events were all still happening, and only after re-ticking and then un-ticking their boxes a 2nd time did any of the drawing events become disabled. I did them one at a time and tested the game after each one, and sure enough -- they all needed to be re-ticked and un-ticked a second time in order to be disabled. I'm not experiencing any issues with other disabled tick-boxes still functioning (that I am aware of). Using build 8658.

« Last Edit: September 17, 2015, 06:06:30 pm by BMJ »

designpeg

  • Posts: 731
I've noticed this too