3.3.2 - Build 8627 - September 1, 2015

Jon

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  • Posts: 17524
Build 8627 - September 1, 2015

This release adds experimental support for HTML5, reduces game testing time and includes a healthy amount of other fixes. We finally have migrated entirely over to Git and are officially accepting contributions to our engine on GitHub.

- Feature: Experimental support for HTML5.  (Thanks letmethink!)
- Feature: Block Code Viewer

- Enhancement: Major speedup to Haxe code generation time. (Running Ghost Song dropped from 2 minutes -> 40 seconds with further improvements to come.)
- Enhancement: Refreshed Stencyl/stencyl-engine on github. Feel free to contribute!
- Enhancement: Virtual Joysticks extension has been completely rewritten. Please help us test it out, so we can replace the built in support with this much better version.

- Fix: Add onGameBuild hook for extensions. It wasn't being called anywhere before.
- Fix: Delete resource dialog popping up when it shouldn't.
- Fix: Resource opening upon double click, Windows + Java 8
- Fix: Error (in log) if XMLGroup.list is empty
- Fix: ImageUtil.ensureSize for non-BufferedImages
- Fix: Remove extra semicolon from custom block's sayToScene.
- Fix: Delete resource dialog popping up when it shouldn't.
- Fix: Resource opening upon double click, Windows + Java 8
- Fix: Error (in log) if XMLGroup.list is empty
- Fix: ImageUtil.ensureSize for non-BufferedImages
- Fix: Remove extra semicolon from custom block's sayToScene.
- Fix: NullPointerException when adding favorite blocks
- Fix: Unexpected error when adding polygon shape to animation with no frames
- Fix: scaled fonts not being generated after a new scale is enabled
- Fix: Error 1009 when loading a null map
- Fix: Show splash screen earlier during startup sequence
- Fix: Preview code shows same line numbers as generated haxe files.
- Fix: Fixed sound length blocks for desktop and iOS.
- Fix: Fixed scale to fit (fill) and scale to fit (letterbox) modes for different game resolutions.
- Fix: regression: Graphics grow when editing frame
- Internal: Telemetry support. Download hxscout to take advantage of it.
- Internal: Updates to dependencies - Lime -> 2.6.1, Openfl -> 3.3.2.

« Last Edit: September 02, 2015, 10:54:36 am by Jon »

Donni11

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@Jon , Awesome :) ! Great to hear :) ! Also there is another error that came up today with html5.
C:\Program Files\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\input
needs to be edited. Comment out lines 14 and 17 of input.hx

Edit : Oh , I see it's edited . Great :) !
Peace

airman4

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Great job Jon , thanks !
If we can get a zoom out and in interactive in the next update , that would be super
Is it hard to do ?