Hi Guys. I'm guessing this is a very simple one, but i've been trying for hours now, so thought I'd ask.
I have the need for a very simple collision detection between two actors in my game, but I don't need any physical interactions between those actors. So, I set my project to Simple Physics to increase performance.
I have two actors, both with simple box collision boxes. Both in groups that are set to collide with each other, and then a collision event in one of them which is supposed to move the game a new scene when that actor type collides with the other actor type. However, it doesn't do anything when the two actor types collide. (If I set it to box2d, it works fine as it should)
Am I doing something wrong? From what I read, I should be able to do basic collision detention in simple physics using box collisions (not polygons etc and not physical interactions) - and thats all I need, but it's not working.
Let me know if anyone has any ideas!
Thanks,
Paul