Hi everyone, I have been struggling with this issue for a while now. I created a test to show the issue.
I created three of the same actor, The first is the original size, the second has been shrunk, and the third has been grown. As you can see in the attached screenshot the collision bounds are not growing or shrinking with the actor. I have physics set to Normal and Auto-Scale Collision Bounds set to Yes. I tested in Flash.
The click event for the actor that was grown does not trigger unless I click within the collision bounds. The click event for the actor that was shrunk trigger when I click outside the actor but within the collision bounds.
Please help!
Thanks so much