[IOS/Android] Heyzap advertising (Interstitial & Rewarded Video) 2.9.3

Ok then. Thank you so much for all your assistance! I appreciate everything you have done.

I'll let you know how it goes :)

Cheers,
JBG

Ok, update. I've gotten the extension working now. What was missing was the fact I didn't fill in 'Mediation settings' on HeyZap.

Now that's all good. I'm getting a few more issues for showing ads (specifically reward ads - ones that you can't skip).

I'm currently using Chartboost, AdMob, and Ad Colony to show my video/interstitial ads.

Ad mob - works well, but unfortunately does not support video reward ads (unless those new universal ads are the ones I'm after, but again, dont believe it's supported at this time), so that's why I need to rely on either Chartboost or Ad Colony.

Chartboost - extension is currently out of date, and I don't believe Rob can figure out how to update it :S. Another problem is that chartboost's extension causes compile errors, but that could be to do with the issue Rob has been having.

Ad Colony - another one which seems to be out of date, and which I cannot use video ads for. The extension (which is active) doesn't cause any problems, however it's saying on the Debug that:

"Successful Integrated:
AdMob

Bad/Missing Credentials
HyprMx

No SDK Detected
AdColony - ??
Chartboost
... etc."

So at the moment, I'm unable to use video reward ads unless I sign up for another Ad group. If that's the case, any suggestions?

Cheers,
JBG

« Last Edit: December 12, 2016, 11:04:38 pm by JuicyBeetleGames »

colburt187

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Yeah AdColony has been in a reasonably abandoned state for a while so I would stay well away from that and Chartboost future doesn't look great.

I use Applovin, Vungle and Unity. Applovin covers most of the interstitials but does do Reward videos. Unity and Vungle are both pretty good at reward video.

Thanks colburt :D Yeah, might consider looking in to those instead. Always kept thinking Unity Ads was for unity haha. But yeah, I'll look at Vungle :)

Cheers,
JBG

ceosol

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I was able to publish on iOS with adcolony and chartboost. It went through application loader just fine, too. But then I received this email:

Quote
Dear developer,

We have discovered one or more issues with your recent delivery for "Asteroid Blast!". To process your delivery, the following issues must be corrected:

Missing Info.plist key - This app attempts to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSCalendarsUsageDescription key with a string value explaining to the user how the app uses this data.

Once these issues have been corrected, you can then redeliver the corrected binary.

Regards,

The App Store team

I received zero errors while going through all of it. I just felt like trying it with those extensions enabled to see what happened. Could this plist/usage description key thing be helpful for fixing those extensions?

robinschaafsma

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Hi,

Do you have byRobin extension manager versie 0.0.8 installed , in this version I add NSCalendarsUsageDescription in the plist file.

ceosol

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Yes, you said to have byRobin Manager also enabled in your instructions - so I did.

robinschaafsma

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Yep I know, but the question was more if hade installed version 0.0.8 and not an older version.


ceosol

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I had not. But at least saving the new keys into into the plist while compiling worked.

gkhanni

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Hey Robin. Android has some issues. With Vungle i cant create an apk. When i disable, apk created but there is no any ads in the game. Cant find the SDKs. Is it working correctly at your side?

colburt187

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Hi Robin, I finally got round to updating everything. Its all working apart from Admob, I see something in the logs about duplicates.

I can build as see ads for unity, applovin and vungle. As soon as i check the admob box it fails to build, logs attached.

jone25

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I was struggling to get Admob to work. But finally got it to worked some days ago. I had the same problem with the duplicates, I think I just removed it and startet all over again with the setup that Robin have explained. I now have Admob, Vungle, Applovin, Facebook audience network and Unity ads working within the Heyzap. 

Thanks again for awesome work Robin!  ;)

robinschaafsma

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Hey Robin. Android has some issues. With Vungle i cant create an apk. When i disable, apk created but there is no any ads in the game. Cant find the SDKs. Is it working correctly at your side?

Hi, yes it was working correctly at my side, but that was a time ago, i will test again later on. Do you have logs when you try to create an APK, maybe there are something in the logs. thanks..

robinschaafsma

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Hi Robin, I finally got round to updating everything. Its all working apart from Admob, I see something in the logs about duplicates.

I can build as see ads for unity, applovin and vungle. As soon as i check the admob box it fails to build, logs attached.
Hi,
The duplicates issue is because you have enabled Admob in the Mobile Settings (i can see that in the logs).
To use Admob iOS with Heyzap you have to disable Admob in the mobile settings, or else you get duplicates.
I have Admob for Heyzap build in the Heyzap extension so you don't have to enable it.

See also  first post:
Quote
IMPORTANT
- For AppLovin add your SDKKEY in the include file as described in the Extension.
- For Admob iOS Disable Admob in Mobile Setting.

You can test it with the debug block.

colburt187

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  • Posts: 2416
Hi Robin, I finally got round to updating everything. Its all working apart from Admob, I see something in the logs about duplicates.

I can build as see ads for unity, applovin and vungle. As soon as i check the admob box it fails to build, logs attached.
Hi,
The duplicates issue is because you have enabled Admob in the Mobile Settings (i can see that in the logs).
To use Admob iOS with Heyzap you have to disable Admob in the mobile settings, or else you get duplicates.
I have Admob for Heyzap build in the Heyzap extension so you don't have to enable it.

See also  first post:
Quote
IMPORTANT
- For AppLovin add your SDKKEY in the include file as described in the Extension.
- For Admob iOS Disable Admob in Mobile Setting.

You can test it with the debug block.

Sorry I missed that info in the first post. So I don't put anything in the admob settings in stencyl, no Unit IDs etc.