You probably want to draw the money amount in a scene behavior, not an actor behavior, especially since the actor is going to die anyway. You can send a message to the scene behavior to increment the money amount, or you can make a game attribute (they're purple) to use in both behaviors. The money amount doesn't rise because you didn't indicate how to do so or by how much (for example,[increment [money] by [amount]]. The coin doesn't kill itself because you didn't tell it to (non-orange blocks outside orange blocks do nothing).