Hidden Scrolls Flappy Ninja 2

PixylWorld

  • Posts: 71
Hello Everyone,

See full info at http://pixylworld.com/

Hidden Scrolls - Flappy Ninja 2 is the story of Khan the Flappy Ninja and his son Tai the Little Ninja . They are trying to make their way back home after escaping from a delusional prince and his army. Khan has the ability to see the ancient hidden scrolls wherever they may materialize. The prince knows this, and will stop at nothing to make sure the hidden scrolls remain hidden or are completely destroyed!



The player will control both Flappy Ninja and Little Ninja in their journey back home. Along the way, they will have to defend themselves against the vicious Milnac army.



Please comment and visit my website at http://pixylworld.com to see the full description of the game.
My son and I are working on the video trailer, so I hope to be posting that soon!

Thanks for checking it out!
RJ

PixylWorld

  • Posts: 71
We've finally finished out trailer video and setup the PixylWorld YouTube account.

Hidden Scrolls - Flappy Ninja 2 | Trailer Video
https://youtu.be/OrtvGRtwLYc

PixylWorld YouTube Channel
http://youtube.com/pixylworld

Comments are welcome.
Thanks,
RJ

colburt187

  • *
  • Posts: 2416
Are you planning on releasing this on mobile? Having Flappy in you title is a bad idea in my opinion. There are probably already a million flappy ninja games out there.

PixylWorld

  • Posts: 71
I though about that. I made the original Hidden Scrolls - Flappy Ninja a  little over a year ago and got a lot of positive feedback on it - so I made the decision to go ahead and make a sequel with the same name for mobile. Hopefully the whole name is catchy enough to get people's attention.

Thanks for the feedback. I remember playing your game, Artillerize, on my old account. It's a really awesome game!

RJ


PixylWorld

  • Posts: 71
I've just added new screenshots and logo to the Hidden Scrolls - Flappy Ninja 2 page. Check them out at the link below:
http://pixylworld.com/hidden-scrolls-flappy-ninja-2

Thanks everyone!
RJ

PixylWorld

  • Posts: 71
My first mobile game, Hidden Scrolls - Flappy Ninja 2, has been released on Google Play. :)

Check it out here:
https://play.google.com/store/apps/details?id=com.pixylworld.hiddenscrolls

Thanks everyone!
RJ

SquarePug

  • Posts: 148
Hey pixylworld Ive been playing the game over the last few days so thought I would just give a bit of feedback.

I was enjoying the game (Im on level 26 so far) but since the ads were implemented the style of ad implementation has lowered the quality of my experience quite a lot. Having banner ads at the top and full screen ads after levels at the same time is quite negative to the overall experience. I have no problem with ads at all, but having to cope with banner ads and full screens is very offputting. One or the other is cool, but both at same time doesnt make for a good experience. You just feel bombarded by the ads. Perhaps it would be better only showing one or the other (perhaps banner ads only for 10 levels, then full screen ads only for 10 levels etc).

The banner ads are also getting in the way at times. For example Ive attached a screenshot of when it was in the way of dialog. It also gets in the way of the pause button, I was mid level and wanted to exit but couldnt hit the pause button to go to the menu. Can you set the pause button to always align a few pixels below the banner ad so it can still be used. The banner ad can also get in the way of the timer so that could do with the same fix.

I have also experienced it a fair few times where if the son ninja dies at a very close time to me, it calculates that as 2 deaths, seems a bit unfair. Perhaps that could just calculate as one death (a simple boolean will fix it)?

Also as a suggestion; a page to edit the control placements would be good, I like the two control buttons on the left to be closer together, tight next to each other in fact. I dont like their current placement (but understand others will), a simple scene which allows the player to move the control arrows (use 'drag and drop' actor behavior that is built in to stencyl) and then with a simple save button save their new X and Y values in a game attribute and then each time a scene loads move the buttons to the required X and Y values using the attribute. This will allow people to place the buttons exactly where they want them (I would also move the jump button inwards a bit so maybe that could be editable to).

Let me know if you decide to make any changes (especially the banner ad issues) and then I will happily leave a review in the Google Play app store :)

Keep up the good work  ;D
Website: Satch
Twitter: @satchapps.

PixylWorld

  • Posts: 71
Hello SquarePug,

Thank you very much for your feedback. This is my first "real" game and learning how to make it has been a fun experience. I agree with all of your comments! I do plan on updating this game. I tried to time the ads so they were not too annoying, but I will probably completely remove the banner ad or greatly reduce its frequency.

I knew about the double kill issue, but didn't have time to fix it before my advertised release date. The same goes for the adjustable button locations. I like that functionality in other games, but didn't have time to work on it. That's the downside of making this game in my spare time.  :(

I will definitely prioritize fixing the ads. I will post here when I update the app. Do you know if the download counter gets reset on Google Play when I update?

Also, please let me know if you get to the end of the game. You are so close. :)

Thanks again,
RJ


SquarePug

  • Posts: 148
Cool sounds good! I will play a bit more tonight and hopefully I can complete it.

As for the download counter on Google Play, that will be fine, that doesn't get reset.
Website: Satch
Twitter: @satchapps.

SquarePug

  • Posts: 148
I finished the game this morning :)

Enjoyed the game overall. I'll put my "final thoughts" (as if Im Jerry Springer or something) here.

The story was cool and I like the part near the end when they get home to the wife and kids! The music is really good, the mood at the end was great. It has some nice moral messages in their too. But I thought it was a shame how on the last level you climb to the top but then as soon as you get the scroll it goes to the credits and dramatic music, felt underwhelming. It would have been much better if it was a bigger more visually appealing scroll (it looks the same as all the others) and instead of having the number above it, it says 'end (for now)' or something. And then perhaps flappy ninja could hold it up looking at it and you could fake a zooming out effect. Before it then goes to the credits. Something like that anyway, it just felt very underwhelming as a last scene goes.

The turtle character in the game is the best, the way he helps you out (with the player pushing him in to the armored soldiers) is a really cool mechanic, I was a bit disappointed he hadnt rocked up earlier in the game! I think the game could do with a couple more really good mechanics like that, as the same soldiers all the time can start to feel linear.

When you pause the game, the music should pause too.

I realised right near the end that you can go to the pause menu and click on 'Restart Scene' and it doesnt cause your 'fails' counter to rise. During the scenes where you have to get all scrolls in a certain time period if I had a poor start at getting first few scrolls I would run to the nearest spikes so I could restart, this ticked up my fails counter every time by 1 (and I did it a lot!), when I should have just gone to the menu and restarted the scene. Some players will realise this, others wont, it would be more fair if when you restart the scene it still causes the fails counter to rise by 1.

A bug I experienced was on level 33 when for some reason Khan just disappeared. I have attached a screenshot, nothing happened so I had to use the pause menu to restart the scene.

Another thing with the ads is it would be good if the scene didnt reload until the ad had been closed. What happens is the scene begins and I start to move and then a split second later the ad kicks in, it is quite annoying so it would be much better if the new scene didnt begin until the ad had been closed/viewed/etc.

And one final thing, for polishing the design up I think going for more consistency would help. For example if you look at the icon, as in the google play store, the writing is a smooth font, but the ninja is pixel art style and the scrolls are had to tell exactly what are style they are. But when in the game the menu has the smooth font at the top, but then the text on the buttons appears to be pixel. I know its important to have contrast but at least sticking to one art style (pixel definitely seems best for it) I think would benefit the final quality feel of it.

Hope that helps anyway, its a fun game, so with more work I reckon you could make it better and better  8)
Website: Satch
Twitter: @satchapps.

PixylWorld

  • Posts: 71
Updated and uploaded Hidden Scrolls - Flappy Ninja 2 on Google Play.
1) fixed the "double fails" issue when both characters fall on spikes.
2) Cut frequency of popup and banner ads in half.
3) Reduced the length of time banner ad stays on screen.

Thank you SquarePug for the review and constructive comments!

I'll just respond as things pop up in my head... :)
I think reducing the ads on a challenging game like this will have a positive effect on user experience and ratings. I am also interested to see how this change will effect AdMob monitization and in-app purchases.

My idea for the last level was to highlight Khan's new ability and create a certain mood and cliffhanger like vibe. I like your ideas to make the ending more interesting. I also think the entire game could have more visual variety. This game is big enough to have at least ten more types of enemies to face. Time permitting, this would be one of my priorities for future updates.

In regards to consistency with the look and fonts:
I wanted the app store logo to convey a pixel game, but also, "Hidden Scrolls - Flappy Ninja 2" is such a long name that it does not always show up in it's entirety on the Google Play listings, so I decided to put the name in the icon as a high resolution logo.

In the menus I used some trickery to get the Challenges page and Indie Store text to show up in full HD, so that the text was more legible. This game loads 1x sprites only as one of my goals was to make the file size as small as possible. I was actually kind of proud of this accomplishment as I did not want to deal with the bloat of loading 2x, 2.5x, 4x, for a pixel game. :)

I'm happy you enjoyed the story! Integrating the story into the game was one of my favorite parts of the whole process. My goal was to make the story as interesting - yet as concise as possible, because some people just don't like to read at all. Lol!

I did not run into the level 33 bug yet, but I will try to replicate the error on my end and fix it.

Thanks again for the comments. It's cool to hear from fellow Stencylers from around the globe!

PixylWorld

  • Posts: 71
HSFN2 is a challenging game so I've added game walkthroughs up to level 12 on my YouTube channel. Check them out below:
https://www.youtube.com/pixylworld

PixylWorld

  • Posts: 71
Video Game Bros made a quick YouTube play-through of my game. It's a fun video to watch. Check it out below:
https://youtu.be/qhWyYxatmPU



Thanks! :)