Hi!
You removed "as animation" block in build #8932, but i cant find a way to replace its functionality.
What should i do, if i need to set new animation, using text concatenating?
Ofc, i tried just to put text block into animation setter and found them incompatible.
My case, for example:
If you need more information: i have actor with different equipments (like "sword" and "dagger") and states (like "move" or "attack") and "AnimationHandler" behaviour (part of which you see above), that helps me to choose necessary animation, based on current equipment and state.
The only option i found for replacing my logic - is to make a tons of "if-then" conditions each time i need to change the animation, but its really hard and leads to extremely messy code. Also, i would need to make changes in several places each time im adding new animation...
Hope i just miss something.
Thanks!