[IOS/Android] UnityAds Video and Rewarded Video (0.1.4)

On Android.Note That Heyzap shows ads randomly at first and after some days its algorithm finds what is best.
I published game some days ago.How should I work with debug block?

And which one is available in a regio.

Put the debug block under an button when testing, an new windows shows up where you can test each enabled network on your device. If the ad's are showing there are no problems..
Thank you for debug block and your good support.=)I will test it.

Ok Heyzap version does not work with unityads SDK 2.0, to use unityads in heyzap use version 0.0.5 of the unityads extension.

i working on an update for Heyzap to het unityads SDK 2.0
Ok thank you robin.

Hi robin.The "Did rewarded video has been fully watched?" call back block in Heyzap extension does not work correctly for Unity ads so the reward won't be given to player.I set 25 jewel for reward and all the other networks such as Vungle, Leadbolt,  Chartboost, Heyzap, Applovin will give the reward to play after fully watching the video but Unity ads won't.


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Hi, the callbacks is handled by Heyzap SDK and is not depended of the unityads extension it self.
So i think Heyzap has still a bug in there SDK for UnityAds.

I am working an a update for all networks..


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hey Robin,

Unity Ads are crashing the game when testing on iOS 10, using the old and new extension. Latest build of stencyl and Xcode 8.0.
Im using it via the hey zap extension.

« Last Edit: October 30, 2016, 07:59:26 am by colburt187 »


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Working on updates to get work with new Heyzap SDK 10.

Hope i updated all the extensions end of this week for both iOS and Android.


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Updated to use with Heyzap extension 2.7

Login to your account on my store and redownload the extension


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Upgraded to 0.0.8 and cannot publish to Android anymore. 
Having this error:

Code: [Select]
 com.android.dex.DexException: Multiple dex files define Lcom/unity3d/ads/IUnityAdsListener;

I have already cleaned project, delete the extension and re-installed. Now I am quite stuck. Attaching full logs.
By the way, Is there a way to retrieve older versions? I am not using this with HeyZap so v.0.0.7 would be good. Stupidly I overwrote the previous version and I have only v. 0.0.6 that doesn't allow compiling either for the "project.properties" file bug. 

Edit: Nevermind, I fixed it, fount two instances of unityads.jar in games-generated. Probably because I cleaned the project after installing the new extension over the older one, after I got this error I deleted  and replaced the files inside engine-extension folder but didn't cleaned again.

« Last Edit: November 24, 2016, 10:01:19 am by ShimieGames »


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2017-03-19 (0.0.9)
- Updated to use with Heyzap Extension 2.9,
- Update SDK to iOS: 2.0.8 Android: 2.0.8,
- Added Android Gradle support for openfl4

If you already purchases this extension, just login to your account on my store to re-download this extension.

« Last Edit: March 22, 2017, 02:16:00 pm by robinschaafsma »


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Hey Rob, when installing your extensions on Mac do we just use  _MACOSX Folder and drag it into the engine-extensions folder in Stencyl? I can't seem to get it to work.
Follow: Twitter | Instagram
My Games: Jump Jump Fruit IOS


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Hey Rob, when installing your extensions on Mac do we just use  _MACOSX Folder and drag it into the engine-extensions folder in Stencyl? I can't seem to get it to work.

No, just install the downloaded zip file as written  here: http://community.stencyl.com/index.php/topic,30432.0.html


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-Update SDK to iOS: 2.1.0 Android: 2.1.0,
-Tested for Stencyl 3.5,
-Required byRobin Toolset Extension Manager

If you already download this extension from my store, login to your account on the store and re-download the extension

« Last Edit: May 16, 2017, 03:57:02 pm by robinschaafsma »


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Help pleaze how to do the purchase of this extension with the credit card not paypal ( i have a problem to add my carte to paypal )


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Hey Robin, I'm wondering if you could add blocks for the Unity Extension that would let the game load/fetch/cache an ad before showing it? Right now there is only a block for showing ad, which means after using it the ad shows at random time afterwards depending on users internet speed. A block for checking if an ad has been loaded would be useful as well.

So far I've been using just Admob and it had Load block for storing the ad beforehand so stuff like that wouldn't happen.


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Hi Robin

I'm on Stencyl 3.5 b9705 and when I try to compile on Android, I have this message :

Type not found : openfl.utils.JNI
line: 12
columns: 7-23

I've update all: extension manager and the extension itself.

What can I do ?

Thank you

« Last Edit: February 07, 2018, 06:42:26 am by RulezTeam »