Audio visualization


  • Posts: 161
Can you guys make a behavior to ease the creation of audio visualizers? I even brought an article that might help:    Thank you!


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  • Posts: 731
I'm looking for something similar (for mouth movement when my characters speak).

Openfl has a var rightPeak:Float that returns the volume of the sound playing on the left channel -  number between 0 and 1

I've tried to get this working with a code block, but my understanding of the coding block is limited and i've had no luck.

maybe someone else could expand on this?

link to reference: