Question about collisions

So, in this game I'm working on right now, I've got weapon pickups. You can drop a weapon by pressing Q, and you can pick it up by walking over it.


Anyway, basically I want it to where it acts like a sensor to the player actor but it acts like a normal object when hitting tiles (that is, it doesn't go through walls but the player can walk through it).

Is there any way to do this?

LIBERADO

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I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.