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Our iOS Exporter (formerly called iStencyl)
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Our iOS Exporter (formerly called iStencyl)
Jon
Posts: 17524
November 09, 2011, 09:46:50 am
Read about iStencyl!
Part 1
-
Part 2
- Part 3 - Part 4
« Last Edit: March 13, 2012, 09:55:08 am by Jon »
Dizko
Posts: 451
November 09, 2011, 09:49:17 am
Woot!
h1rnz1lla
Posts: 649
November 09, 2011, 10:51:54 am
this is going to be nice!
Katrins colorful Moon Story iOS
,
Matchagon iOS
,
Super Zombie Tennis iOS
,
Muffin Munch iOS
- Available at the AppStore, Follow Us on Twitter
@Tinytouchtales
rlc2405
Posts: 173
November 09, 2011, 11:53:27 am
counting the days here!
and I'm really curious about the part 3 "how much and when"
DeathWish
Posts: 31
November 09, 2011, 12:14:07 pm
You should probably also say that the minimum iOS is 4.0-People with 1st Generation iPods/iPhones won't be able to play the games. What a bummer, I have a 1G one. I guess it's reasonable that it's for 4.0, if it was for all generations (3.1.3 up) it'd probably lose a lot of content.
Dom818
Posts: 1292
November 09, 2011, 12:55:25 pm
Awesome, can't wait for the next blog posts!
Effect Apps
Check Out Our Apps
thebloke65
Posts: 10
November 09, 2011, 02:04:57 pm
Was wonder, whats the minimum Mac OS I can use to work with this?
Photics
Posts: 718
November 09, 2011, 03:28:11 pm
Impressive. I'm glad to see that achievements and universal binaries are supported. This could be a strong reason to port my existing iOS games over to iStencyl... but I'll have to check out performance and compatibility.
This could be a game changer... heh... literally.
Michael Garofalo
–
http://photics.com
– Author of
The Interactive Stencyl Textbook
Rhys
Posts: 1046
November 09, 2011, 04:53:33 pm
Quote from: thebloke65 on November 09, 2011, 02:04:57 pm
Was wonder, whats the minimum Mac OS I can use to work with this?
OS X Snow Leopard.
http://amebo-emu.tk
Jon
Posts: 17524
November 09, 2011, 09:56:02 pm
The requirements on a Mac are the same as what Apple requires to develop for iOS.
- Snow Leopard or Lion
- iOS SDK 4 or 5
Device-wise, it's 4.0 and up. We've tested games on all models of iPod Touch (2g, 3g, 4g), iPad 1 & 2, iPhone (3G, 3GS, 4, 4S).
mikbob
Posts: 493
November 09, 2011, 11:35:00 pm
Quote from: Jon on November 09, 2011, 09:46:50 am
Read about iStencyl!
Awsome!!
I have a question: Is it going to have a crash course. (I was scratching my head mostly with the private beta.)
Visit Our Site!
http://www.mikbobgames.com
Play The Platforms 2!
http://bit.ly/theplatforms2
Check out our twitter!
www.twitter.com/mikbobgames
Jon
Posts: 17524
November 09, 2011, 11:41:36 pm
We have a crash course in video form and a lot of iStencyl-specific documentation ready. On top of that, we've got video forms of the key iStencyl articles.
1MrPaul1
Posts: 1285
November 10, 2011, 07:43:53 am
Now I think, to buy or not iPad for making games for this platform. Because it's not cheap, and I don't know how games will look on full screen on this tablet. So, can you tell me, stencyl games use antielastiang and apparat acceleration when on full screen? And for example, if my game 800x600 px, how it will enlarge to 1024x768 on iPad?
Rhys
Posts: 1046
November 10, 2011, 07:59:43 am
Antielastiang?
If you mean anti-aliasing, no because it isn't required for 2D sprites. Because of texture filtering sprites will appear anti aliased when rotated.
Currently, you need to develop your game at 1024x768 for the iPad and 480x320 for the iPhone. There is no automatic scaling as of now.
http://amebo-emu.tk
1MrPaul1
Posts: 1285
November 10, 2011, 08:17:37 am
If my game start lagging on 800x600 probably it will very slow on 1024x768. May be possible to enlarge game by means of game settings? For example if I make game on half of iPad size, and set up scale x2 in the game settings of stencylworks. Will it work properly on the full screen on iPad?
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