3.4.0 (Beta 3 / 4) - May 11, 2016 / July 7th, 2016

merrak

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  • Posts: 2738
I know Stencyl is a 2D platform, but I already saw some very promising projects where we can "fake" 3D. For example:
http://www.stencyl.com/game/play/11400
And I also made a "3D" soccer game with Stencyl.
Btw, if not possible to duplicate images, then maybe Stencyl developers should create a new Stencyl 3D platfrom because VR will be a HUGE hit in the next few years and Stencyl users will use Unity or someting else with 3D if there will be no Stencyl option.

That 3D example is neat, but has no texturing, lighting, physics, etc. All of these things are made much more complicated by adding another dimension, and would be needed for a proper 3D engine.

I'm not sure what you're imagining a 3D Stencyl to have that is currently not available. Most of what you would need to create 2.5D/simple 3D games is already there. This came up in the forums a couple months ago. The consensus among many of the community members was that they'd rather see improvements made to the already existing features (such as Box2D performance) rather than a broader scope for Stencyl.

deepshock

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The lack of ability to create regions is something that'll need to be dealt with before 3.4.0 is available for real.  It doesn't even acknowledge them in any way when you try to create one.

I think it might be some sort of conditional statement that got deleted. I'm not sure.

Jon

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The issue with regions was fixed last month soon after the post above was made. We've now pushed out another release (Beta 4), so the public isn't affected by that issue too.

Donni11

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@Jon, Can you guys update the changelog on GitHub?  Its over a month behind.
Peace

Vectrex71

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Quote
@Jon, Can you guys update the changelog on GitHub?  Its over a month behind.

Yes please !!


bonzero

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is admob working fine for everyone? it seems to be working fine with test ads but I can't load any real ad. Apparently the app is requesting the ads but it never gets to load any ad, banner or interstitial, using iOS and this build

mrbrownjeremy

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  • Posts: 11
I'm being asked to install Neko VM to run games (Mac OS 10.11 El Capitan), but I'm prompted by a non-native dialog for my System Password. There's no way I'm typing my password into that. I tried installing Neko VM on my own, but it seems I'm not quite savvy enough. I'm hoping there's a guide or that it's possible to change the prompt to an actual system call for installing the VM.

Justin

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  • Posts: 4716
This is basically what entering your password there does.

Note that the very first line depends on where you've installed Stencyl to. One user who manually followed these steps reported success only after logging in as the root local user, which I'd imagine was due to unusual directory permissions.

Code: [Select]
cd /Applications/Stencyl/plaf
sudo mkdir -p /usr/local/lib/neko
sudo chmod 755 /usr/local/lib
sudo cp -r neko-mac/* /usr/local/lib/neko

sudo mkdir -p /usr/local/bin
sudo chmod 755 /usr/local/bin
sudo ln -s /usr/local/lib/neko/libneko.dylib /usr/local/lib/libneko.dylib
sudo ln -s /usr/local/lib/neko/neko /usr/local/bin/neko
sudo ln -s /usr/local/lib/neko/nekoc /usr/local/bin/nekoc
sudo ln -s /usr/local/lib/neko/nekotools /usr/local/bin/nekotools
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

mrbrownjeremy

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That will do — thank you!

Kyle Bedrich

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Make it compatible with Haxe 3.3.0rc1, El Capitan, and macOS Sierra (for the future).

Justin

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Stencyl is already compatible with El Capitan. We'll make Stencyl work with Haxe 3.3 when it's released, if not sooner, but is it currently impossible for you to use Haxe 3.2.1?
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

sinafi

  • Posts: 4