SteamWrap (for Steam Games)

ozz

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Yes it seems to fail even with out the <Steam is Running>, though I originally added that hoping it would fix the problem.

rob1221

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Could you try using the start Steamwrap block by itself in a blank game and see if you still get the error?

ozz

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Ok I built a new game called "Wrap Test" and added one scene with just the <Start Steam Wrap with App ID:> and I got the same error:

rob1221

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I got that error with Cppia so I guess the extension doesn't work with Cppia and I couldn't tell you why.  Does the blank game still fail with the normal Windows test?

ozz

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That seemed to work with the Test game.

rob1221

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So there's probably something wrong with your main project.  Does Run > Clean Project help at all?

Regarding Cppia, I wonder if it isn't being included since the compatibility of the extension is set to desktop.  If you open info.txt within the extension folder and change "desktop" to "all", does the error with Cppia go away?  I'd test it myself but I seem to have broken my Cppia setup when switching between 3.4 and 3.5.

ozz

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I'll run the Clean Function shortl, but I can't seem to locate info.txt file, in my build at least, it doesn't seem to be in the extension folder.

ozz

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Um, ok, I'm not sure what did it, but before cleaning I ran a Windows Test and it worked perfectly even with the  <Start Steam Wrap with App ID:> Boolean left in.

rob1221

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I'll run the Clean Function shortl, but I can't seem to locate info.txt file, in my build at least, it doesn't seem to be in the extension folder.
It's in the same place as include.nmml.

ozz

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Indeed, I changed nothing today save for what I did with the Test Game.  Is it possible restarting my computer over the night fixed the problem?


ozz

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Since I used the Extension instead of what I downloaded from Valve's page, how do I uploaded it to Steam?

rob1221

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Set up your depots and launch options then use the SteamPipe GUI tool.  For details refer to the Steamworks documentation or forums as I haven't written a guide for that and it would take a long time to do so (mostly due to needing to cover many different cases).

addable13

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  • Posts: 17
"3. Inside the extension folder, open include.nmml and fill in your Steamworks app ID and your game name as listed in the iOS settings.  There is a bug that causes your Mac app name to be the iOS name and not the main project name."
all I see is mobile settings in stency 3.4 February 2017.

rob1221

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The only important part is the app name.  You can ignore the other mobile settings if you aren't making a mobile version.