My issue is that my game will not compile correctly on the Windows platform. Everything works great in Flash, but when I try to compile to windows only my actor (player) is shown surrounded by the background color for that scene. The background image and tiles don't appear, and the other actors seem to be just one tile big white squares. Collisions are still there for the tiles and actors and one of the "white square" actors move automatically like it is supposed to. I can enter door regions and scenes transition still so this appear to be only visual compiling issues? No error logs are generated when the game compiles either.
I'm on Windows 10 running the latest 3.4.0 beta 3 version of Stencyl. I tried to install the last Visual Studio 2015 and the Common Tools for Visual C++ 2015 suggested in this post:
http://community.stencyl.com/index.php/topic,47294.0.html then I restarted and tried again with no success.
Further information: This seemed to happen slowly, because yesterday when I tried to compile to windows everything appeared correctly I just noticed the music did not start playing when the scene was created like it does in flash, and also a group tiles from a new tilesheet were not appearing in another scene. Then today it just started with everything not appearing visually correct. I'm currently downloading Visual Studio 2015 on another computer to test if it could be an issue with just my computer or if it's actually a stencyl issue.
I attached two screenshots of the game compiling in Flash and in Windows. Please let me know if you have any suggestions.