I've had a block of code that has been functioning for the past week exactly as it should--when the actor leaves the scene, kill it. I don't know what I did in the past hour, but now when the actor falls of the scene it's not recognized as killed. I have a completion meter at the top of the screen that only runs when the actor is alive, and since it still continues to function after the actor leaves the screen it's clear that the scene thinks it's not dead. I've tried changing up the code block a ton, but nothing is working. The actor still dies when it hits obstacles, so I don't think it's an issue with the kill Self block itself.
The first attachment is the code block I used to kill the actor when it left the screen--everything worked until today.
The second attachment is a snippet of my scene from the builder, I thought initially that the scene recognized the overhanging platforms as part of the scene and removed them, but still no luck.
Let me know if you need more information/photos.