I got some code that iterates through each column and row, and outputs the tile row and column. This uses the get column/row
blocks.
I have a placeholder that moves with WASD, and I noticed my tiles always go from 0 to 12, no matter where the character is in the scene.
Do I need to factor in the camera position? And if so, why does the get tile blocks not account for camera position?
I tried putting the tile retrieval code in the placeholder, but anything to the actor suddenly is a negative tile, and everything to the right of it is a positive tile, and so forth.
What am I doing wrong?