var i:uint = 0;while (i < 100){i ++=1;}return object;
var t:TimedTask = new TimedTask( function(timeTask:TimedTask):void { //code to process goes here }, thousandthsOfSecondsToWait, false);(FlxG.state as GameState).addTask(t);
Hm.. I did this recently, but it's in code.Code: [Select]var t:TimedTask = new TimedTask( function(timeTask:TimedTask):void { //code to process goes here }, thousandthsOfSecondsToWait, false);(FlxG.state as GameState).addTask(t);