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Advance Motion Pack "Finished"
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Advance Motion Pack "Finished"
blackbishop89
April 21, 2011, 09:59:09 am
Here is a kind of official resource pack that I'm going to be working on for a few days. If you think a motion behavior needs to be included in this list by all means fill free to PM me about it and I'll add in to the list.
Revolve around actor
Rotate around point
Elliptical Movement
Polygon Movement
Following a Wall
Bouncing off Screen Edges
Anyways, that all I have for now, but expect much more. This is basically for the more advance movement that requires a little bit more thinking. Also, some of these already exist, those that do not will be uploaded to forge separate and then compiled together in a pack.
« Last Edit: April 24, 2011, 08:11:47 am by blackbishop89 »
Greg
Posts: 1259
April 21, 2011, 05:25:08 pm
When you asked about Polygonal movement earlier, I started working on an example behavior. I wasn't aware that you had already completed it to. I'll post mine to Forge and you can decide if you want to go with it or stick with yours. I'm fine with it either way.
See attachment for options. In the list attribute, each entry specifies the x and y coordinate as well as an option 3rd value which specifies the time that it should take to move to that node.
You can also specify a default pixel per second speed in case an entry doesn't have the 3rd value specified.
Demo game:
http://www.stencyl.com/v10/game/play/2112
edit: Also added in an option to allow for looping paths.
« Last Edit: April 22, 2011, 12:29:28 pm by Greg »
greg@stencyl.com
irock
Posts: 2891
April 21, 2011, 07:30:03 pm
Excellent behavior Greg! This couldn't have come at a better time, as I decided that I needed a behavior like this for my game just a few days ago.
I have one request, though. Could you provide an option so the top left corner of the actor follows the path instead of the center?
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Greg
Posts: 1259
April 21, 2011, 07:41:37 pm
No problem Irock - I just updated the Behavior and reposted to Forge. There's now a checkbox that lets you follow by the center of the Actor - and by default it uses the top left coordinate.
greg@stencyl.com
Greg
Posts: 1259
April 22, 2011, 02:08:56 am
You have revolve around Actor, so you might as well include the ability to revolve around an arbitrary point (can probably be an option in the same Behavior).
How about something like Wave movement, where you can pick the wavelength, frequency, etc...
greg@stencyl.com
Greg
Posts: 1259
April 22, 2011, 07:07:44 am
It's nothing really that I want, I was just trying to give you more options. I was thinking about the sine waves where an enemy ship might flow smoothly up and down.
greg@stencyl.com
Epic428
Posts: 1118
April 22, 2011, 10:02:49 am
or you could modify and include the wave behavior already on forge.
« Last Edit: April 22, 2011, 10:18:56 am by blackbishop89 »
James Moore
- Official Support & Documentation.
We cannot and will not respond to PM's asking questions. Please make a new thread in the forums if you have any questions, Thank you.
For better support and faster response times, please post your logs regarding any Stencyl related issues.
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Jon
Posts: 17524
April 22, 2011, 08:15:20 pm
If something is broken, it needs to either be fixed or taken down. We can't go on leaving broken content up. Improving Forge is not just about improving the software - the content needs to be standardized to a certain level and maintained actively.
Rob
Posts: 1268
April 25, 2011, 12:42:22 pm
Would it be possible for you to create a couple of scene in a simple game to showcase each behavior in this resource pak? I would like to try them out. Thanks.
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