Alright, this is what was under ActorEvents_67.hx, i'm not exactly sure where the null attribute is because i've been working with the blocks.
class ActorEvents_67 extends ActorScript
{
public function new(dummy:Int, actor:Actor, dummy2:Engine)
{
super(actor);
}
override public function init()
{
/* ======================== When Updating ========================= */
addWhenUpdatedListener(null, function(elapsedTime:Float, list:Array<Dynamic>):Void
{
if(wrapper.enabled)
{
if((Engine.engine.getGameAttribute("collision") == true))
{
getActor(115).setAnimation("" + "Hurt");
runLater(1000 * 1.5, function(timeTask:TimedTask):Void
{
getActor(115).setAnimation("" + "Idle");
}, actor);
}
}
});
}
override public function forwardMessage(msg:String)
{
}
}