Hello!
Situation:I'm making a modern copy of Tank 1990. I've had a few problems with it but what's bugging me right now is the problem with Weld Joints.
I've got a bonus-like actor that upon collision causes a player or an enemy to spawn a new actor - shield, that then follows the one who triggered it .
I've found out that to make the shield follow (or rather "glue" it to an actor) I can use the weld joint.
Problem:I use the code as shown in the screenshot.
A Player or an Enemy creates a new actor (Shield) and then creates a Weld Joint between self and the last created actor (Shield).
Unfortunately when I start the game, the shield actor is created but doesn't follow the target (its creator).
What's more annoying is that it works just fine with the Crash Course Game, where I can "glue" Clown to Noni using the same blocks as in my game.
What could cause it to fail in my project? Gravity? Group of actor? Collision shape as sensor?
I use the Stencyl build 8868.
Help, please!