greetings,
i must embed video clips in my game for intro, levels tutorials, between scenes cuts and also for commercial / sponsors use.
my current video clip (and first trial) is a 15 seconds swp file, 320*480 (to match full screen mobile portrait scale).
actually, i believe all my planned video clips will be full size, between game scenes, so they will run without interruption, except user's click to abort clip and continue playing next scene. also, no video clip will exceeds 10-15 second.
i tried the builtin behavior "Video Player" but it wont accept 'local' file. i tried variations of syntax like: file://c:/folder/file.swf, file:///c|/folder/file.swf etc. and it doesn't find the file.
furthermore, i do not like the idea that EVERY video clip must be on the internet rather than locally on the mobile. why should it? or am i wrong?
i've found on StencylForge a behavior called 'Load SWF Splash' by rob1221 (great work, buddy) for embedding swf file and i tried it.
when i run 'TestGame' (desktop flash mode) it works well and as expected.
when 'Publish -> Android' - it generates error (see screenshots) while compiling. it would not even build the apk file.
my questions are:
1. is there a valid way to embed ANY kind of video clips in the game that will work for sure on mobiles (android and ios)?
2. what am i doing wrong with the behaviors i mentioned? is it a bug? unhandled scenario i ask the behavior to perform?
3. is there a reasonable alternative to swf / flv / avi etc. that can act like a video clip? maybe gif sequence or such? maybe instead of preparing my video clips in a video or an animation editor i will compose a SCENE ON STENCYL as if it is a scene running, only i'll stage it as if it is a 'regular' animation? maybe i can use Actor Type as a container for the video clip itself, using actor's animation, frame by frame?
thanx a lot guys

doron.
* as understood, i'm using the Stencyl Pro with andriod publishing capabilities.