What Behaviors do you want?

ipe 369

  • Posts: 1001
Ok, just made a rotateable gun thingy, thought it was a pretty cool idea to tackle :)



  • Posts: 23
If it wouldn't be too much I'd like to ask about a punching behavior for platformers, I have animations for one, and a health bar similar to Megaman X's that can be edited. Please and thank you.


  • Posts: 78
Turn behavior based on character speed... basically if player and enemy both have spd at 6 they will trade turns one after another but if the player has spd of 12 and enemy spd is still six then the player will get two turns before the enemy gets one. if you could help me with this it would be very appreciated