I have a very large actor (896 x 864) that has a 60 frame animation. Obviously this causes some issues with the engine's memory. I have inserted some scripts in the installation directory to improve the memory but this has only gotten me so far. I have tried to use different scales as I am importing the frames but this greatly affects size and collisions in the scene. I have also tried to go without every other frame in the animation but I still run into issues with the memory. I have been able to successfully save it but attempting to edit the actor immediately uses all of the memory.
If you have any suggestions, ideas, or solutions, any help is much appreciated!