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Change Audio Pitch [V 1.0]
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Change Audio Pitch [V 1.0]
Max Finch
Posts: 2174
September 05, 2016, 04:45:13 pm
This is an extension I requested over half a year ago. Letmethink figured out how to use the pitch property and sent me a zip.
I've updated it. It works pretty well -- I'm using it to enhance a slow motion effect. But you could use it for more!
Here's the blocks, they're pretty easy to use. 1 is normal, .9 .8 .7 .6 .5 etc bring the pitch down and 1.1 1.2 1.3 etc bring it up.
**Note** You can only change the pitch of sounds that are currently playing. To change the pitch of a new sound, you must play the new sound and then change the pitch using the channel block.
CLICK HERE TO DOWNLOAD V 1.0
Max Finch
Posts: 2174
September 05, 2016, 04:45:25 pm
[RESERVED]
LIBERADO
Posts: 2720
September 05, 2016, 11:20:24 pm
Two "Engine Extension Compilation Error" when I try to use any block of this extension:
« Last Edit: September 05, 2016, 11:46:25 pm by LIBERADO »
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.
Justin
Posts: 4716
September 05, 2016, 11:28:32 pm
Looks like pitch is only available in legacy openfl.
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LIBERADO
Posts: 2720
September 05, 2016, 11:38:36 pm
No matter if OpenFL Legacy is selected or not. This extension causes the compilation errors, anyway.
« Last Edit: July 16, 2017, 11:38:12 am by LIBERADO »
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.
Justin
Posts: 4716
September 05, 2016, 11:45:00 pm
What platform are you testing on? Some of them use next by default (html5 and flash, IIRC).
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LIBERADO
Posts: 2720
September 06, 2016, 12:02:55 am
Cppia
--> OK
Android
--> OK
Flash
--> Compilation Error
HTML5
--> Compilation Error
I would like to use this extension in
Flash
and
HTML5
games.
« Last Edit: September 06, 2016, 02:20:38 am by LIBERADO »
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.
Justin
Posts: 4716
September 06, 2016, 12:11:41 am
http://community.openfl.org/t/change-pitch-or-speed-of-audio/1118
Looks like there's no planned support at all for pitch on Flash and HTML5, so it'll likely be a lot more work for the extension author to support those two.
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server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)
LIBERADO
Posts: 2720
September 06, 2016, 01:11:24 am
That is sad news.
It would be great if it were possible to use this extension to change the pitch of the engine sound in
Flash
and
HTML5
car games, as in this example that I am running on
Cppia
:
https://www.youtube.com/v/ftRzVhy80po
« Last Edit: September 06, 2016, 01:26:45 am by LIBERADO »
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.
irock
Posts: 2891
September 06, 2016, 02:18:02 am
That
is
sad news. I saw this thread and got all excited
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Max Finch
Posts: 2174
September 06, 2016, 07:49:16 am
That demo is sick though Liberado.
letmethink
Posts: 2545
September 06, 2016, 08:33:16 am
Iirc when I made this I did a bit of research and say a way to do it in flash (via native flash code), but never looked into it too deeply because Max was using it for iOS.
~Letmethink
squeeb
Posts: 1617
November 14, 2016, 06:45:46 pm
WOW. great idea with this extension. ill try it out soon. does it change all sounds on a channel? can i have more than one channel and change pitch to separate channels at the same time when a button is tapped? seems like you could. just curious before i try
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Rainbros
Posts: 175
July 16, 2017, 08:57:25 am
Does this still work for iOS? The download isn't there anymore.
LIBERADO
Posts: 2720
July 16, 2017, 01:45:27 pm
Sadly, this extension does not work on Stencyl v3.5, maybe because pitch is only available in OpenFL Legacy, as Justin said.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.
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