If I make a thread, then I'll force myself to make a game!

tigerteeth

  • Posts: 733
That's how it works, right?

Justin

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  • Posts: 4716
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

tigerteeth

  • Posts: 733
Concept:
Platformer where you view only a limited portion of the screen depending on what your torch is pointed at. Ghosts can't move whilst they're trapped in your torch's beam (does this already exist?)

Pros:
- Quick to program
- It's a nice twist that fits the theme

Cons:
- I'm gonna have to do some maths.
- It's not the most original idea

tigerteeth

  • Posts: 733
Anybody fancy doing graphics for this?

tigerteeth

  • Posts: 733
Got working:

- platform controls
- atan2 spinning torch system

it's been a good first hour!


choppedupmonkey

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  • Posts: 602
uhh how do you jump?

colburt187

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  • Posts: 2416
Cool, but you got to move Jump to the up arrow, I don't have 3 hands!

tigerteeth

  • Posts: 733
Cool, but you got to move Jump to the up arrow, I don't have 3 hands!

Yeah, I did spot that one!

Up to jump feels weird, mouse click to jump also feels pretty weird. I think I'll get used to mouse click to jump quicker, though.

tigerteeth

  • Posts: 733
fixed! up to jump. I will also add mouse click to jump- let the player decide.

Valinor Games

  • Posts: 55
Cool game!

It would be nice if you changed controls (or added controls) to WASD, it feels kind of weird to hold my mouse in my right hand, and use my left hand to use controls on the right side of the keyboard. :)

tigerteeth

  • Posts: 733
Cool game!

It would be nice if you changed controls (or added controls) to WASD, it feels kind of weird to hold my mouse in my right hand, and use my left hand to use controls on the right side of the keyboard. :)


I'm on a laptop that didn't occur to me. I will switch it to WASD.


(in 3 hours I've had more feedback on this game than I ever had on bikiniverse! stencyljam rocks)

Valinor Games

  • Posts: 55
Thanks!
StencylJam does rock.

tigerteeth

  • Posts: 733
Changing around screen size (i.e avoiding real work) to see what fits best. I can't decide if this is gonna be a vertical or horizontal game.

tigerteeth

  • Posts: 733
In the end i decided "classic gameboy" as a ratio for this game.