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Stencyl Jam 16: "Spooky"
(Moderators:
thechaosengine
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colburt187
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If I make a thread, then I'll force myself to make a game!
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If I make a thread, then I'll force myself to make a game!
tigerteeth
Posts: 733
October 16, 2016, 06:24:05 am
http://gamejolt.com/games/ghosties/198623
I am done.
Things i learned:
- atan2
- sometimes it's okay to use small images and scale them up
- graphics are important
- music is also important (my game has neither)
domagojbulat
Posts: 207
October 16, 2016, 06:32:24 am
Good points. I like the cool idea and smooth movements in your game though...
Castle Woodwarf 2
Castle Woodwarf
Earthlings
Quarrel Hill
Donni11
Posts: 2181
October 16, 2016, 06:52:42 am
Nice idea! Yeah, movements are really smooth.
Peace
tigerteeth
Posts: 733
October 16, 2016, 12:10:10 pm
PS i think i was too late for this to be entered, right?
tigerteeth
Posts: 733
October 17, 2016, 01:46:00 am
Thanks domago and Donni. Though I have to say I'm not really so happy with the game, I had to rush it a lot.
gurigraphics
Posts: 690
October 18, 2016, 12:53:56 am
Good game. It is also a good mobile game.
Only the control movement could polish.
But it is not just this game, most Stencyl games I do not like the move.
Including my own games. The movement is not smooth.
tigerteeth
Posts: 733
October 18, 2016, 09:02:10 am
i know what you mean. i wasn't so pleased with this, it's not a very original idea and that is the most interesting part for me. by the end, i was starting to have fun, but i think it would have been more interesting to not let the ghosts move unless you are moving at the same time (making it more strategic). I might think about that next time.
merrak
Posts: 2738
October 18, 2016, 10:48:58 pm
This got challenging very quickly. I like the idea of having the ghosts pause while the player is waiting. It'd be interesting to pair that mechanic with maze-like levels that took advantage of it. Maybe have a set goal (get all the coins, etc.) rather than a 'beat your best score' game.
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