Report:
October 31, the App Store featured Level With Me in "New Games We Love" in the #3 spot. This was nearly 2 weeks after I launched the game, so it surprised me. In fact, I didn't notice until the next day.

#3 is a prime spot, but I think Halloween was on everyone's mind, so it only got 8,000 downloads that day.
The US App Store feature is different from other countries; they add 2-4 games to the new games feature section each weekday. So this week my game has sat at #3, 5, 8, 12, and currently rests at #16 for the weekend. It will most likely be removed Monday.
On Thursday, 99 other countries featured LWM in new games at the #5 position in many of them. This should last until next Thursday, which is nice.
Downloads by day since feature:
Mon: 8k
Tue: 40k
Wed: 36k
Thu: 48k
Fri: 70k (40% Europe, 30% Asia/Pacific/Africa, 30% US)
Probably over 250,000 downloads by end of today.
Ad revenue by day since feature:
Mon: $80
Tue: $350
Wed: $450
Thu: $1150 (fixed an ad display bug)
Fri: $1550
After the first 5 games, fullscreen video/static ads appear on every 2nd game over. Right now I'm using Admob and Chartboost, Admob is performing better. 250,000 players and no complaints about the ads.
Total revenue from $1.99 in-app purchase to remove ads: $50
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