im making a platform game, and im having trouble with collision
the way it works now, if the player bumps into an enemy actor voluntarily (key push), the player will be bounced back due to my code
but if i want my player to be not moving (maybe idling and unaware that the enemy could hit them), the enemy would only push the player if the player is on the left side of the enemy actor. when i put my player on the right side, a collision is detected (i tested using "print something in log viewer", but the enemy won't push the player away