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Need help building for iOS Device
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Need help building for iOS Device
NeoCHI
Posts: 523
October 30, 2016, 04:55:05 am
Sigh...same error. This is so frustrating...
colburt187
Posts: 2416
October 30, 2016, 05:38:08 am
Did the 'run in Xcode' fix not work for you?
NeoCHI
Posts: 523
October 30, 2016, 06:00:48 am
What's the "run in Xcode" fix?
colburt187
Posts: 2416
October 30, 2016, 06:03:19 am
publish your game as an Xcode project via stencyl, ignore the download haxe pop up, save the file to desktop, have your test device plugged in. double click on the Xcode proj file and it will open in Xcode, (see attached) it won't run, which is fine. Go back to stencyl and try to test on device the normal way.
NeoCHI
Posts: 523
October 30, 2016, 06:17:03 am
Hmmm, ok guess it's time to finally renew my studio license...been holding off but planning to go open beta soon anyways so was going to renew soon either way.
Hopefully that'll fix it...
stefan
Posts: 2263
October 30, 2016, 07:28:08 am
You can try this >
http://community.stencyl.com/index.php/topic,49723.0.html
NeoCHI
Posts: 523
October 30, 2016, 09:01:57 am
@theindiestation Tried all those steps but it didn't seem to fix my issue.
Jeez been over 2 hours since I've requested to renew my license and I'm still waiting for the follow up email...
NeoCHI
Posts: 523
October 30, 2016, 11:43:13 pm
w00t, export using xcode worked!
FYI, still on xcode 8.0 but still fixed it. It's definitely the team provision profile that was missing cause after running in xcode that was created and now it works.
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